Taos Engine GitHub
WebGPU · TypeScript · Real-time

Taos Engine

Real-time graphics,
for games and beyond.

Taos is a WebGPU engine delivering AAA-quality rendering. A full game engine and a general-purpose platform — build worlds, stream the planet with geolocation, render gaussian splats, and push real-time graphics research, all from one API.

AAA rendering Game engine Planet-scale geolocation Gaussian splatting Graphics research
Showcase
Game

Crafty

The game Taos grew up with — an infinite, chunked voxel world with crafting, creatures and survival. Its home turf.

Play Crafty
Geolocation

Planet Explorer

Fly anywhere across a streaming, photoreal Earth — a showcase of Taos's planet-scale 3D tiles and global terrain pipeline.

Explore the planet
Dive in

Samples

Games, geolocation, gaussian splatting, renderer demos and feature tests — the whole engine, live in your browser.

Launch gallery

Book

The behind-the-scenes tour — architecture, rendering techniques and how it all fits together.

Start reading

API Docs

The reference for builders — math, renderer, assets, audio and the rest of the toolbox.

Browse API