Connect sources (voices, other buses, effects) into the bus here.
Linear volume in [0, ∞); 1 = unity. Muting overrides this to 0.
When true the bus outputs silence; volume is preserved for unmuting.
Current effects, in signal order.
Ramp the volume to target over seconds (default 0.5).
Append an effect to the end of the chain. Returns the effect for chaining.
Remove and dispose every effect on the bus.
Attach (or return the existing) AudioAnalyser tapping this bus's post-volume signal. The tap is non-destructive — it does not alter output.
Optionalopts: AudioAnalyserOptions
A named mixing group. Sources connect to input; the signal passes through a volume GainNode, then an ordered effect chain, then on to a parent node (another bus or the context destination). Volume and effects cascade: routing
sfx→master→ destination means the effective gain is the product of every bus gain along the way.