Taos API Reference
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    Class BloomPass

    HDR bloom (render-graph version). Prefilter -> 2× H/V blur ping-pong -> composite, all on transient half-res textures except the final full-res result.

    Hierarchy (View Summary)

    • Pass<BloomDeps, BloomOutputs>
      • BloomPass
    Index

    Properties

    name: "BloomPass" = 'BloomPass'

    Human-readable identifier used in graph node labels and error messages.

    Methods

    • Insert the pass into graph for one frame. Implementations call graph.addPass(name, type, b => { ... }) exactly once and use the supplied PassBuilder to declare reads, writes, transient resources, and the execute callback.

      Parameters

      • graph: RenderGraph

        Graph being built this frame.

      • deps: BloomDeps

        Pass-specific dependency record (handles, scene data, etc.).

      Returns BloomOutputs

      Pass-specific output record (typically a set of handles downstream passes will consume).

    • Release every long-lived GPU resource owned by the pass (pipelines, persistent uniform buffers, samplers, BGLs). Called by the factory or application during teardown. Default implementation is a no-op.

      Returns void