Taos API Reference
    Preparing search index...

    Class ProjectorAtlas

    Packs many static projector images into one texture_2d_array, so a scene with dozens of projectors costs a single texture instead of one GPUTexture each. Each image is shelf-packed into a layer and addressed by an AtlasSlot (layer + normalized uvRect); the projector pass samples a per-layer '2d' view and composes the packing rect with the projector's own crop.

    Video and very large unique images should not use the atlas — they stay standalone (see StandaloneTexture / VideoSource).

    Implements

    Index

    Constructors

    Properties

    Accessors

    Methods

    Constructors

    Properties

    texture: GPUTexture
    layerSize: number

    Accessors

    Methods