Projects lit ("painted-on") textures into the G-buffer albedo before
deferred lighting, so the projected image then receives scene light and
shadow like a surface decal. Must run after the geometry feature (depth +
albedo present) and before the deferred lighting feature.
Projects lit ("painted-on") textures into the G-buffer albedo before deferred lighting, so the projected image then receives scene light and shadow like a surface decal. Must run after the geometry feature (depth + albedo present) and before the deferred lighting feature.