Taos API Reference
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    Class ProjectorDecalFeature

    Projects lit ("painted-on") textures into the G-buffer albedo before deferred lighting, so the projected image then receives scene light and shadow like a surface decal. Must run after the geometry feature (depth + albedo present) and before the deferred lighting feature.

    Hierarchy

    • ProjectorFeatureBase
      • ProjectorDecalFeature
    Index

    Constructors

    Properties

    Methods

    Constructors

    Properties

    enabled: boolean = true

    When false, the feature is skipped each frame. Toggling triggers a cached-graph invalidation.

    pass: ProjectorPass | null = null
    name: string = ProjectorDecalFeature.name

    Methods