Taos API Reference
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    Class ReflectionProbeCapturePass

    Renders reflection-probe environment cubes. For each pending bake the pass runs 6 internal render sub-passes (one per cube face), drawing the sky into each face and, in 'scene' mode, the supplied meshes on top with simple forward shading.

    The output is written into one slot of the feature-owned capture cube array; downstream ReflectionProbeIblPass convolves each slot into its irradiance and prefiltered IBL cubes.

    Hierarchy (View Summary)

    • Pass<ReflectionProbeCaptureDeps, ReflectionProbeCaptureOutputs>
      • ReflectionProbeCapturePass
    Index

    Properties

    name: "ReflectionProbeCapturePass" = 'ReflectionProbeCapturePass'

    Human-readable identifier used in graph node labels and error messages.

    Accessors

    Methods

    • Insert the pass into graph for one frame. Implementations call graph.addPass(name, type, b => { ... }) exactly once and use the supplied PassBuilder to declare reads, writes, transient resources, and the execute callback.

      Parameters

      • graph: RenderGraph

        Graph being built this frame.

      • deps: ReflectionProbeCaptureDeps

        Pass-specific dependency record (handles, scene data, etc.).

      Returns ReflectionProbeCaptureOutputs

      Pass-specific output record (typically a set of handles downstream passes will consume).