Multiplies the baked skirt-curtain depth (see TerrainTileset.skirtScale).
Output mesh resolution: vertices per tile side (so (res−1)²·2 triangles/tile).
Decode + bake each tile on a Worker pool instead of inline on the render thread,
so streaming tiles don't hitch the frame. Raster-DEM has no separate decode step
worth keeping on-thread, so the worker decodes too. Falls back to inline
automatically if the worker can't start (see RasterDemBakePool). On by
default; turn off to decode + bake inline.
Enforce a restricted ("2:1 balanced") quadtree: no rendered tile may sit beside a neighbor more than maxLevelDifference levels finer. Without this, edge-adjacent tiles pick their LOD independently from screen-space error and can end up several levels apart, so the heightfield steps at the seam — a small step that reads as a cliff at grazing angles. On by default; the same rule the quantized-mesh TerrainTileset uses.
Max LOD difference permitted between edge-adjacent rendered tiles (balanceLod).
Attribution for the active imagery drape, or null when draping is off.
No root document to fetch (min/max zoom come from the source); resolves immediately. Present so it matches the TerrainTileset init contract.
Selects + streams the visible tiles for this frame and returns their content.
Terrain height (m) at a geodetic point (radians), from the finest rendered tile that covers it; null when none does.
Target screen-space error in pixels (lower = sharper / more tiles).