Discrete biome categories used by world generation.
Biomes are chosen from a 2D climate grid (temperature × humidity), with a
third low-frequency "special" noise that occasionally overrides the base
pick with a rare biome (Badlands / Cherry Grove / Mushroom Fields).
Discrete biome categories used by world generation.
Biomes are chosen from a 2D climate grid (temperature × humidity), with a third low-frequency "special" noise that occasionally overrides the base pick with a rare biome (Badlands / Cherry Grove / Mushroom Fields).