Taos API Reference
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    Function buildInlinePbr

    • Build an inline PBR material. (Material-asset references go through the resolver.)

      Parameters

      • device: GPUDevice
      • doc: {
            type: "pbr";
            albedo?: [number, number, number, number];
            roughness?: number;
            metallic?: number;
            emissive?: [number, number, number];
            transparent?: boolean;
        }
        • type: "pbr"
        • Optionalalbedo?: [number, number, number, number]
        • Optionalroughness?: number
        • Optionalmetallic?: number
        • Optionalemissive?: [number, number, number]

          Linear-space emissive RGB multiplier. Values above 1 push the surface over the bloom threshold for a neon/glow look. Default [0,0,0] (off).

        • Optionaltransparent?: boolean

      Returns PbrMaterial