Standard deferred pipeline: shadow → geometry → AO → sky → deferred lighting
→ (point/spot) → (transparent overlay, forward or forward+) → TAA → (DoF) →
(bloom) → tonemap.
Pass bloom: true (or a config object) to enable bloom; dof: true for DoF.
Toggle individual features at runtime via engine.setFeatureEnabled(name, ...)
— the cached graph rebuilds on the next frame.
Samples that need passes outside this list (atmosphere, voxel geometry,
weather particles, marching-cubes terrain) should compose features manually:
call engine.addFeature(...) directly instead of using a preset.
Standard deferred pipeline: shadow → geometry → AO → sky → deferred lighting → (point/spot) → (transparent overlay, forward or forward+) → TAA → (DoF) → (bloom) → tonemap.
Pass
bloom: true(or a config object) to enable bloom;dof: truefor DoF. Toggle individual features at runtime viaengine.setFeatureEnabled(name, ...)— the cached graph rebuilds on the next frame.Samples that need passes outside this list (atmosphere, voxel geometry, weather particles, marching-cubes terrain) should compose features manually: call
engine.addFeature(...)directly instead of using a preset.