Loads a .usdz / .usda / .usdc asset from url into a static model
shaped like GltfStaticModel. Fetches the bytes, parses them through
the TinyUSDZ WASM runtime (lazily initialized on first call), and maps the
flattened render scene onto engine meshes / materials / nodes.
The caller owns the returned GPU resources — call destroy() to release them.
Loads a
.usdz/.usda/.usdcasset fromurlinto a static model shaped like GltfStaticModel. Fetches the bytes, parses them through the TinyUSDZ WASM runtime (lazily initialized on first call), and maps the flattened render scene onto engine meshes / materials / nodes.The caller owns the returned GPU resources — call
destroy()to release them.