Transforms a local bounding sphere by m and writes the world sphere
(center.xyz, radius) into out[off..off+3]. The radius is scaled by the
largest of the matrix's basis-column lengths — the same conservative estimate
as Engine._sphereInCameraFrustum, so GPU and CPU culling agree.
Transforms a local bounding sphere by
mand writes the world sphere (center.xyz, radius) intoout[off..off+3]. The radius is scaled by the largest of the matrix's basis-column lengths — the same conservative estimate asEngine._sphereInCameraFrustum, so GPU and CPU culling agree.