Convert a temperature/tint pair (each ~-100..100) into a per-channel LMS scaling vector that the shader multiplies the scene's LMS by. Returns [1,1,1] at the neutral (0,0) point.
[1,1,1]
Convert a temperature/tint pair (each ~-100..100) into a per-channel LMS scaling vector that the shader multiplies the scene's LMS by. Returns
[1,1,1]at the neutral (0,0) point.