Screen-space error of a tile in pixels — CesiumJS's metric: a tile's geometric error
projected to the screen at its camera distance. Lower target = sharper / more tiles.
Returns 0 for a non-positive geometric error (a tile with no error never refines).
Screen-space error of a tile in pixels — CesiumJS's metric: a tile's geometric error projected to the screen at its camera distance. Lower target = sharper / more tiles. Returns 0 for a non-positive geometric error (a tile with no error never refines).