The skirt-curtain depth (meters) for a tile, exactly CesiumJS's model: 5× the level's
maximum geometric error (createQuantizedMeshTerrainData's
getLevelMaximumGeometricError(level) * 5.0). This is small at fine LODs — just enough
to hide the inter-LOD cracks, whose size is bounded by the geometric error — so skirts
never dangle as tall curtains in high-relief terrain. (An earlier version floored this
at the tile relief ×1.5, which produced hundred-meter curtains over canyons; Cesium has
no such term.) Shared by the inline and worker bake so both produce identical geometry.
The skirt-curtain depth (meters) for a tile, exactly CesiumJS's model: 5× the level's maximum geometric error (
createQuantizedMeshTerrainData'sgetLevelMaximumGeometricError(level) * 5.0). This is small at fine LODs — just enough to hide the inter-LOD cracks, whose size is bounded by the geometric error — so skirts never dangle as tall curtains in high-relief terrain. (An earlier version floored this at the tile relief ×1.5, which produced hundred-meter curtains over canyons; Cesium has no such term.) Shared by the inline and worker bake so both produce identical geometry.