Taos API Reference
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    Function upsampleQuantizedMesh

    • Builds a synthetic child QuantizedMeshTile for child quadrant (dx, dy) of a parent surface, by clipping the parent triangles to that quadrant. dx is 0 (west) or 1 (east); dy is 0 (north) or 1 (south) — matching the engine's north-down tile-y convention, where v=0 is the south edge so the north child (dy=0) takes the parent's upper-v half.

      The returned tile's header carries only the (re-derived) child height range and zeroed bounding/center fields — the terrain builder reads just min/max height, and the tileset supplies the child's bounds from its rectangle. No water mask or normals are produced (the builder computes geodetic normals; water doesn't upsample).

      Parameters

      Returns QuantizedMeshTile