Taos API Reference
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    Function buildGlyphTrailTables

    • Lays out each word once (CPU) into flat tables the GPU glyph_trail particle node uploads as storage buffers. Per glyph it stores the atlas UV rect plus the quad's center + half-extents (all atlas px, baseline-relative, y-down); the shader places each glyph by arc length along a particle's trail and scales px → world. Words with no drawable glyphs contribute an empty run.

      Parameters

      Returns GlyphTrailTables