Taos API Reference
    Preparing search index...

    Interface ChunkMesh

    Vertex buffers and counts produced by Chunk.generateVertices.

    Opaque/transparent/prop vertices are 5 floats each (x, y, z, normal, blockType); water vertices are 3 floats each (x, y, z).

    interface ChunkMesh {
        opaque: Float32Array;
        opaqueCount: number;
        transparent: Float32Array;
        transparentCount: number;
        water: Float32Array;
        waterCount: number;
        prop: Float32Array;
        propCount: number;
    }
    Index

    Properties

    opaque: Float32Array
    opaqueCount: number
    transparent: Float32Array
    transparentCount: number
    waterCount: number
    propCount: number