Taos API Reference
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    Interface AerialAtmosphereParams

    The subset of AtmosphereParams the aerial-perspective fog needs, plus the analytic height-fog layer parameters.

    interface AerialAtmosphereParams {
        betaR: [number, number, number];
        betaM: number;
        rE: number;
        rA: number;
        hRayleigh: number;
        hMie: number;
        sunIntensity: number;
        fogScale: number;
        maxOpacity?: number;
        fogColor?: [number, number, number];
        fogDensity?: number;
        fogFalloff?: number;
        fogHeight?: number;
    }
    Index

    Properties

    betaR: [number, number, number]
    betaM: number
    rE: number
    rA: number
    hRayleigh: number
    hMie: number
    sunIntensity: number
    fogScale: number

    Game-scale density multiplier (real air hazes over km; a game view is ~hundreds of meters). Tunes how strong the distance haze reads.

    maxOpacity?: number

    Maximum aerial-haze opacity in [0, 1]. 1 (default) is physical — distant geometry fully fades into haze. Lower it to keep a floor of geometry visible at any distance so the haze never completely overtakes the render.

    fogColor?: [number, number, number]

    Height-fog in-scattered tint.

    fogDensity?: number

    Height-fog density at the fogHeight plane. 0 (default) disables it.

    fogFalloff?: number

    Height-fog vertical falloff (1 / scale-height): how fast it thins upward.

    fogHeight?: number

    World-Y of the densest height fog.