OptionalclipStable guid of the audio asset to play.
OptionalbusMixer bus to route through. Default 'sfx'.
OptionalloopOptionalvolumeOptionalplaybackOptionalspatialSpatialize at the GameObject's world position. Default true.
OptionalautoplayBegin playing as soon as the scene plays (component attaches). Default false.
An AudioSource: plays a clip that tracks the GameObject's world position.
clipis the stable guid of an imported audio asset (wav/mp3/ogg/…), resolved + decoded through the AssetResolver at load (like mesh/material refs).busnames a mixer bus; the built-ins are master/sfx/music/ui/voice.