Taos API Reference
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    Interface CircuitComponentDoc

    How a Circuit attaches to a GameObject. Like ScriptComponentDoc in scene_format.ts, circuit is the stable guid of the .circuit asset; the host resolves it, ensures the generated TS is compiled, and applies values (per-instance overrides of exposed variables).

    interface CircuitComponentDoc {
        type: "Circuit";
        circuit: string;
        values?: Record<string, unknown>;
    }
    Index

    Properties

    Properties

    type: "Circuit"
    circuit: string
    values?: Record<string, unknown>