Max ray-march distance from the camera (world units). Bounds cost on grazing
rays; must exceed the camera→cloud-slab distance or the march early-outs and
no clouds render. Optional — defaults to 200 (fine for small-scale scenes;
raise it for scenes with clouds at real meter altitudes).
Max ray-march distance from the camera (world units). Bounds cost on grazing rays; must exceed the camera→cloud-slab distance or the march early-outs and no clouds render. Optional — defaults to 200 (fine for small-scale scenes; raise it for scenes with clouds at real meter altitudes).