The output of RenderGraph.compile: an ordered list of passes plus the bindings from virtual resource id to the physical GPU object that will back it during execute.
id -> physical texture (transient or persistent or external).
id -> physical buffer.
Resource ids that resolve to the canvas swapchain at execute time.
The output of RenderGraph.compile: an ordered list of passes plus the bindings from virtual resource id to the physical GPU object that will back it during execute.