Taos API Reference
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    Interface CompiledGraph

    The output of RenderGraph.compile: an ordered list of passes plus the bindings from virtual resource id to the physical GPU object that will back it during execute.

    interface CompiledGraph {
        passes: CompiledPass[];
        textureBindings: Map<number, GPUTexture>;
        bufferBindings: Map<number, GPUBuffer>;
        backbufferIds: number[];
    }
    Index

    Properties

    passes: CompiledPass[]
    textureBindings: Map<number, GPUTexture>

    id -> physical texture (transient or persistent or external).

    bufferBindings: Map<number, GPUBuffer>

    id -> physical buffer.

    backbufferIds: number[]

    Resource ids that resolve to the canvas swapchain at execute time.