OptionalcolorLinear RGB color multiplier. Adopted by reference.
OptionalintensityIlluminance in lux (DirectionalLight.intensity).
OptionalnumNumber of shadow cascades (DirectionalLight.numCascades).
OptionalshadowShadow mode (DirectionalLight.shadowMode).
OptionalcascadePractical-split blend (DirectionalLight.cascadeSplitLambda).
Construction options for DirectionalLight. Every field is optional and maps to the like-named property; omitted fields keep the property default. There is deliberately no
direction— a directional light aims via its GameObject's transform (local -Z); see DirectionalLight.worldDirection.