Taos API Reference
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    Interface DirectionalLightOptions

    Construction options for DirectionalLight. Every field is optional and maps to the like-named property; omitted fields keep the property default. There is deliberately no direction — a directional light aims via its GameObject's transform (local -Z); see DirectionalLight.worldDirection.

    interface DirectionalLightOptions {
        color?: Vec3;
        intensity?: number;
        numCascades?: number;
        shadowMode?: "cascade" | "clipmap";
        cascadeSplitLambda?: number;
    }
    Index

    Properties

    color?: Vec3

    Linear RGB color multiplier. Adopted by reference.

    intensity?: number

    Illuminance in lux (DirectionalLight.intensity).

    numCascades?: number

    Number of shadow cascades (DirectionalLight.numCascades).

    shadowMode?: "cascade" | "clipmap"
    cascadeSplitLambda?: number

    Practical-split blend (DirectionalLight.cascadeSplitLambda).