Optional
Keep far-plane sky pixels sharp (so a procedural starfield / moon / sky dome doesn't smear when focusing on nearby geometry), while still letting nearer out-of-focus objects spread softly onto the sky. Default false.
false
Keep far-plane sky pixels sharp (so a procedural starfield / moon / sky dome doesn't smear when focusing on nearby geometry), while still letting nearer out-of-focus objects spread softly onto the sky. Default
false.