A glTF/GLB skinned-model renderer. asset is the project-root-relative
POSIX path of the .glb (omitted when no model is assigned yet — the
"Create > Model" menu spawns an empty one to attach a mesh to). The model is
rendered through the skinned geometry pass in bind pose.
A glTF/GLB skinned-model renderer.
assetis the project-root-relative POSIX path of the.glb(omitted when no model is assigned yet — the "Create > Model" menu spawns an empty one to attach a mesh to). The model is rendered through the skinned geometry pass in bind pose.