Taos API Reference
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    Interface HdrData

    Decoded Radiance HDR (.hdr) image in raw RGBE form.

    Pixels are stored as 4-byte RGBE quads (unconverted); use createHdrTexture to upload and decode to floating-point on the GPU.

    interface HdrData {
        width: number;
        height: number;
        data: Uint8Array;
    }
    Index

    Properties

    Properties

    width: number
    height: number