OptionalcenterOptionalsimSide length of the sim region in meters.
OptionaltexelTexture resolution along one axis.
OptionalwaveWave propagation speed (m/s); drives the Verlet coupling.
OptionalwavePer-step height field decay (1.0 = no decay).
OptionalfoamPer-step foam decay (1.0 = no decay).
OptionalfoamHeight above which a texel starts to spawn foam.
OptionalfoamFoam spawn rate per (h − threshold) per second.
OptionalfollowWhen true, the sim center snaps to the active camera's
XZ on a per-texel grid. The compute shader shifts the previous
texture by the texel delta so wake data stays anchored in world
space as the sim window pans with the camera. Default: false (sim
is anchored to center).
Initial center of the simulation square in world XZ. Ignored when
followCamerais set — the center tracks the camera in that mode.