Stable lookup key — a guid (editor) or an authored address/path.
OptionalpathOriginal project-relative source path, kept for debugging / tooling.
OptionaltypeLoader hint: 'gltf' | 'texture' | 'hdr' | 'exr' | 'materialx' | 'json' | 'bytes'.
Byte offset from the start of the file to the stored blob.
Stored (on-disk) byte length of the blob.
Decompressed byte length.
How the blob is stored.
OptionalhashOptional hex content hash of the raw bytes, for integrity checks.
OptionallabelsLabels for grouped queries (e.g. load every "enemy" asset).
One asset stored in a pack.
offset/storedLenlocate the (possibly compressed) blob;rawLenis its decompressed size.