Taos API Reference
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    Interface PerTextureUvTransform

    One texture's UV transform (glTF KHR_texture_transform). Matches the shared PbrMaterialOptions.uvOffset/PbrMaterialOptions.uvScale/ PbrMaterialOptions.uvRotation semantics, applied per texture.

    interface PerTextureUvTransform {
        offset?: [number, number];
        scale?: [number, number];
        rotation?: number;
    }
    Index

    Properties

    offset?: [number, number]

    UV offset (translation), default [0, 0].

    scale?: [number, number]

    UV scale, default [1, 1].

    rotation?: number

    UV rotation in radians, default 0.