OptionalcolorLinear RGB color multiplier. Adopted by reference.
OptionalintensityLuminous intensity in candela (PointLight.intensity).
OptionalradiusAttenuation radius (PointLight.radius).
OptionalcastWhether the light casts shadows (PointLight.castShadow).
OptionaliesIES profile LUT index (PointLight.iesProfileIndex).
Construction options for PointLight. Every field is optional and maps to the like-named property; omitted fields keep the property default. There is no
position— a point light is placed by its GameObject's transform; see PointLight.worldPosition.