Taos API Reference
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    Interface ProbeLightingBindings

    GPU resources the lighting pass needs to bind for reflection-probe sampling. ReflectionProbeFeature builds this and routes it through the DeferredLightingFeature into DeferredLightingDeps.probes.

    interface ProbeLightingBindings {
        irradianceCubeArrayView: GPUTextureView;
        prefilteredCubeArrayView: GPUTextureView;
        probesBuffer: GPUBuffer;
        shBuffer?: GPUBuffer;
    }
    Index

    Properties

    irradianceCubeArrayView: GPUTextureView

    Cube-array view (dimension 'cube-array') of every probe's irradiance cube.

    prefilteredCubeArrayView: GPUTextureView

    Cube-array view of every probe's prefiltered specular cube.

    probesBuffer: GPUBuffer

    Uniform buffer matching ProbesUniform in deferred_lighting.wgsl.

    shBuffer?: GPUBuffer

    Per-probe SH diffuse coefficients (array<ShCoeffs, MAX_PROBES>). Bound at binding 8 in the IBL_DIFFUSE_SH variant; ignored otherwise.