Taos API Reference
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    Interface ReflectionProbeBindings

    Snapshot of the cube-array textures + per-probe UBO used by the deferred lighting pass to sample probes. Stashed on Frame.extras under REFLECTION_PROBE_BINDINGS_KEY.

    interface ReflectionProbeBindings {
        irradianceCubeArrayView: GPUTextureView;
        prefilteredCubeArrayView: GPUTextureView;
        probesBuffer: GPUBuffer;
        probeCount: number;
        prefilteredMipLevels: number;
        shBuffer?: GPUBuffer;
    }
    Index

    Properties

    irradianceCubeArrayView: GPUTextureView
    prefilteredCubeArrayView: GPUTextureView
    probesBuffer: GPUBuffer
    probeCount: number
    prefilteredMipLevels: number
    shBuffer?: GPUBuffer

    Per-probe SH diffuse coefficients (array<ShCoeffs, SHADER_MAX_PROBES>). Present only when the feature was created with useSphericalHarmonics; the deferred IBL_DIFFUSE_SH variant reads it for probe diffuse.