Opaque, versioned reference to a virtual resource (texture or buffer).
Each PassBuilder.write call returns a new handle whose version is
incremented; this lets the compiler distinguish "the texture before this
write" from "the texture after this write" and detect stale reads.
Opaque, versioned reference to a virtual resource (texture or buffer). Each PassBuilder.write call returns a new handle whose
versionis incremented; this lets the compiler distinguish "the texture before this write" from "the texture after this write" and detect stale reads.