Taos API Reference
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    Interface ResourceHandle

    Opaque, versioned reference to a virtual resource (texture or buffer). Each PassBuilder.write call returns a new handle whose version is incremented; this lets the compiler distinguish "the texture before this write" from "the texture after this write" and detect stale reads.

    interface ResourceHandle {
        id: number;
        version: number;
    }
    Index

    Properties

    Properties

    id: number
    version: number