Taos API Reference
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    Interface RigidBodyDoc

    A RigidBody physics component (see taos/physics). shape + its dimensions pick the collider; motion is static / dynamic / kinematic. layer/mask are CollisionLayer bit flags. Requires the host to have imported taos/physics.

    interface RigidBodyDoc {
        type: "RigidBody";
        shape?: "box" | "sphere" | "capsule";
        halfExtents?: [number, number, number];
        radius?: number;
        halfHeight?: number;
        motion?: "static" | "dynamic" | "kinematic";
        friction?: number;
        restitution?: number;
        gravityFactor?: number;
        layer?: number;
        mask?: number;
    }
    Index

    Properties

    type: "RigidBody"
    shape?: "box" | "sphere" | "capsule"
    halfExtents?: [number, number, number]

    Box half-extents.

    radius?: number

    Radius (sphere / capsule).

    halfHeight?: number

    Capsule cylinder half-height.

    motion?: "static" | "dynamic" | "kinematic"
    friction?: number
    restitution?: number
    gravityFactor?: number
    layer?: number
    mask?: number