Taos API Reference
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    Interface SerializedNode

    A GameObject in id-preserving on-disk form — the persisted twin of the editor's in-memory ObjectNode. Transform/flag fields are omittable (default = identity / true / origin) to keep files small, mirroring GameObjectDoc.

    interface SerializedNode {
        id: string;
        name: string;
        enabled?: boolean;
        position?: [number, number, number];
        rotation?: [number, number, number, number];
        scale?: [number, number, number];
        components?: SerializedComponent[];
        children?: SerializedNode[];
        assembly?: AssemblyLink;
    }
    Index

    Properties

    id: string
    name: string
    enabled?: boolean
    position?: [number, number, number]
    rotation?: [number, number, number, number]

    Quaternion [x, y, z, w]; omit for identity.

    scale?: [number, number, number]
    components?: SerializedComponent[]
    children?: SerializedNode[]
    assembly?: AssemblyLink

    When set, this node is itself a nested assembly instance (see AssemblyLink).