A GameObject in id-preserving on-disk form — the persisted twin of the editor's in-memory ObjectNode. Transform/flag fields are omittable (default = identity / true / origin) to keep files small, mirroring GameObjectDoc.
ObjectNode
Optional
Quaternion [x, y, z, w]; omit for identity.
When set, this node is itself a nested assembly instance (see AssemblyLink).
A GameObject in id-preserving on-disk form — the persisted twin of the editor's in-memory
ObjectNode. Transform/flag fields are omittable (default = identity / true / origin) to keep files small, mirroring GameObjectDoc.