OptionalexposureOptionalacesOptionaltonemapperTonemap curve. Overrides aces when provided.
OptionalcameraDrive exposure from a physical camera (aperture / shutter / ISO via EV100) each frame instead of a raw scalar — see CameraExposureSettings. Mutate the object's fields at runtime for live camera sliders.
OptionalphysicalNormalized-units → cd/m² calibration applied to the camera exposure.
Default 1 (correct once lights carry real photometric units; raise it for a
still-normalized scene). Ignored unless camera is set.
OptionalhdrSkip the sRGB encode (set true on HDR canvases where the swapchain is linear).
OptionalgradeFilm color-grading stack (white balance, lift/gamma/gain, split toning, …) applied in linear HDR before the tonemap operator. Mutate fields on the resolved TonemapFeature.grade object at runtime for live grading.
OptionallutOptional .cube 3D LUT applied in display space after the tonemap
operator. A string is fetched + parsed; a CubeLut is uploaded
directly.
OptionallutLUT blend amount, 0..1 (default 1 = full LUT).
OptionalpostLens & film post-FX (chromatic aberration, vignette, lens distortion,
Panini projection, film grain) applied in the tonemap pass. Mutate fields on
the resolved TonemapFeature.postFx object at runtime for live edits.
The Panini warp uses the live camera FOV unless panini.fov is set.
OptionaltransparentForce a transparent (alpha-preserving) composite even outside AR — clears
the backbuffer to alpha 0 and emits scene coverage as output alpha (for a
transparent WebGPU canvas). In AR passthrough the engine sets this per
frame via frame.transparentBackground, so leave it off there.
Legacy on/off ACES toggle.
trueselects the Narkowicz'aces'curve. Ignored when tonemapper is set.