Camera position in the shared universe ECEF frame.
6 world-space frustum planes (normalized, inward normals) for culling.
Render target height in pixels (for the screen-space-error metric).
Vertical field of view in radians.
When false, frustum culling is disabled (debug aid).
Seconds since the last frame, to advance the LOD cross-fade (0 disables it).
OptionaldrawWhen false, run traversal/streaming but emit no draws (keeps tilesets warm).
OptionalshadowsWhen false, don't emit shadow casters. Default true.
OptionalmaterialOptional per-content material override (LOD-debug): receives the content's tree depth, returns a material to draw it with, or null to use the tile's own.
Per-frame camera/selection inputs for GeoScene.update.