Taos API Reference
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    Interface GeoWaterDraw

    One water tile to draw: its conformed surface mesh (tile-local UVs in slot 2), the world model matrix (origin-shift), and the per-tile mask texture view.

    interface GeoWaterDraw {
        mesh: Mesh;
        modelMatrix: Mat4;
        maskView: GPUTextureView;
    }
    Index

    Properties

    mesh: Mesh
    modelMatrix: Mat4
    maskView: GPUTextureView