Taos API Reference
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    Interface ParticleGraphConfig

    Full description of a particle system, consumed by the particle pass and shader builders.

    interface ParticleGraphConfig {
        emitter: EmitterNode;
        modifiers: ModifierNode[];
        renderer: RenderNode;
        events?: EventNode[];
        splits?: SplitNode[];
        sdf?: SdfVolume;
    }
    Index

    Properties

    emitter: EmitterNode
    modifiers: ModifierNode[]
    renderer: RenderNode
    events?: EventNode[]
    splits?: SplitNode[]

    Sub-emitters triggered by parent particles. Each becomes its own ParticlePass instance fed by a GPU spawn-request queue.

    sdf?: SdfVolume

    Baked SDF bound to the particle pass. Required when the graph uses sdf_attractor, sdf_collision, or an sdf_surface spawn shape; ignored otherwise. Exactly one SDF per system (multiple SDF modifiers share it).