Taos API Reference
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    Interface SplatData

    A decoded Gaussian splat cloud in renderer-ready form. The two typed arrays are uploaded verbatim to GPU storage buffers.

    interface SplatData {
        count: number;
        shDegree: number;
        geometry: Uint32Array;
        sh: Uint32Array;
        boundsMin: [number, number, number];
        boundsMax: [number, number, number];
    }
    Index

    Properties

    count: number

    Number of splats.

    shDegree: number

    Highest SH band actually present in the source (0..3). Drives the default active-degree clamp; coefficients above this are zero.

    geometry: Uint32Array

    Packed geometry, count * SPLAT_GEOM_U32 words.

    Packed SH, count * SPLAT_SH_U32 words.

    boundsMin: [number, number, number]

    World-space AABB min, for framing the camera on load.

    boundsMax: [number, number, number]

    World-space AABB max.