ReadonlyhandednessReadonlytargetReadonlyprofilesGrip pose (where a held object sits) in reference space, or null when untracked this frame. Maps grip-space → world(reference) space.
Target-ray pose (the pointing ray) in reference space, or null when
untracked. -Z of this matrix is the ray direction.
Button pressed flags (gamepad mapping), index by controller profile.
Button analog values [0,1].
Axis values [-1,1] (thumbstick/trackpad), typically [x0,y0,x1,y1].
ReadonlysourceThe underlying source (stable across frames while connected).
Per-frame snapshot of one tracked XR input source (controller / hand).