Direction the dominant real light travels (scene-ward), in reference
space — ready to assign to DirectionalLight.direction.
Dominant light color × intensity (linear RGB).
Scalar brightness of the dominant light (max RGB component).
Order-2 ambient spherical-harmonics, 9 coefficients × RGB (27 floats), in reference space — feed an ambient/IBL term. Empty if unavailable.
Real-world lighting sampled from the AR runtime this frame.