The audio subsystem: the standalone AudioEngine (mixing buses, one-shot and spatial SFX, looping music with crossfade, an effects rack, microphone capture, FFT/level analysis) plus the AudioSource / AudioListener scene components.
AudioSource
AudioListener
The audio subsystem: the standalone AudioEngine (mixing buses, one-shot and spatial SFX, looping music with crossfade, an effects rack, microphone capture, FFT/level analysis) plus the
AudioSource/AudioListenerscene components.