Taos API Reference
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    Type Alias PassType

    PassType: "render" | "compute" | "transfer"

    Pass type: drives which encoder the graph hands to the execute callback.

    • 'render' — graph builds a GPURenderPassDescriptor from the declared attachments, begins a render pass, and passes both the command encoder and the render pass encoder to execute.
    • 'compute' — graph begins a compute pass and passes both the command encoder and the compute pass encoder to execute.
    • 'transfer' — graph passes only the raw GPUCommandEncoder to execute; no render or compute pass is opened. Use this for work that lives directly on the command encoder rather than inside a sub-pass: copy commands (copyBufferToBuffer, copyTextureToTexture, copyBufferToTexture, copyTextureToBuffer), clearBuffer, or passes that manage their own internal sub-passes (e.g. shadow passes that begin many render passes of their own, history-buffer copies for TAA / SSGI). It is also a convenient no-op placeholder for a disabled pass that still needs to participate in the dependency graph.