Taos API Reference
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    Type Alias RandomMode

    RandomMode: "perParticle" | "perFrame" | "perSpawn"

    How a random node draws its seed:

    • perParticle: stable per particle slot. Same particle gets the same draw every frame (good for per-particle constants — random size, color hue).
    • perFrame: stable per particle per frame. Re-draws each frame, varies per particle (good for stochastic forces, twinkle).
    • perSpawn: only valid inside spawn-scope graphs (on_spawn events). Stable per spawn event using the cumulative spawn index.