Taos API Reference
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    Variable SKINNED_VERTEX_STRIDEConst

    SKINNED_VERTEX_STRIDE: 112

    Byte stride of a SkinnedMesh vertex: 112 bytes = position(12) + normal(12) + uv(8) + tangent(16) + joints0(16, uvec4) + weights0(16) + joints1(16, uvec4) + weights1(16). The second joint/weight set carries glTF JOINTS_1/WEIGHTS_1 (up to 8 bone influences); meshes with ≤4 influences leave weights1 = 0, making the extra four a no-op.