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core
VERTEX_STRIDE
Variable VERTEX_STRIDE
Const
VERTEX_STRIDE
:
48
Byte stride of a
Mesh
vertex: 48 bytes = position(12) + normal(12) + uv(8) + tangent(16).
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Byte stride of a
Meshvertex: 48 bytes = position(12) + normal(12) + uv(8) + tangent(16).