Taos API Reference
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    Variable PRELOAD_PENALTYConst

    PRELOAD_PENALTY: 1000000000 = 1e9

    Priority offset added to a preload-ring (off-screen) load so it always sorts AFTER every in-view load in the cache's priority dispatch — warming the ring must never delay a visible tile. Larger than any real camera-to-tile distance (≫ a planet diameter), so ring loads only start once the on-screen frontier is busy.