Taos API Reference
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    Variable STRIDE_FLOATSConst

    STRIDE_FLOATS: 12

    Interleaved vertex stride in floats — must equal VERTEX_STRIDE / 4 from mesh.js (48 bytes / 4 = 12 floats: pos3, normal3, uv2, tangent4). Defined here (not imported) to keep this module free of the GPU-side mesh.js; the caller asserts the two agree.